despairing_hope: (Default)
2021-01-15 09:03 pm

(no subject)

PERMISSIONS & OPT-OUT
backtagging YES/NO/MAYBE
threadjacking YES/NO/MAYBE
fourthwalling YES/NO/MAYBE
mindreading YES/NO/MAYBE
physical contact YES/NO/MAYBE
shipping/kissing YES/NO/MAYBE
fighting/injury YES/NO/MAYBE
character death YES/NO/MAYBE
If you prefer that I do not tag your characters, please leave a comment below with your character journal(s).

Comments are screened/not screened/ETC.
despairing_hope: (Default)
2021-01-07 10:35 am

(no subject)

PLAYER INFORMATION

PLAYER NAME: Nica
OVER 18?: Yes
PREFERRED CONTACT(S): [plurk.com profile] kuraikun Discord: kuraikun#2073
OTHER CHARACTERS: N/A

CHARACTER INFORMATION

CHARACTER NAME: Komaeda Nagito
CANON: Danganronpa
TIMELINE: end of 2.5 but before leaving the simulation.
AGE: 20/21

REFERENCE:
https://danganronpa.fandom.com/wiki/Nagito_Komaeda

PERSONALITY:
When it comes to first impressions Komaeda comes across as polite, soft-spoken, easy-going, and a bit self-deprecating (an understatement). A happy go lucky sort of guy who just accepts things as they come and goes with the flow. A person who is more likely to help out others first before thinking about himself. Not that this isn't an accurate impression of him, but it's far from the whole picture. Under the surface, he’s a rather unstable and pessimistic individual, though this comes out in various levels throughout the series.

Komaeda’s luck has formed him from a small child, he has seen nothing but tragedies, but since every tragedy is followed by something that can be called good luck, he frames everything bad in a give or take method. A plane is hijacked, bad luck, a meteor kills the hijacker, good luck, his parents are killed, bad luck, he inherits a huge fortune and becomes independent, good luck. This sort of reasoning is what helped him survive his bad and good luck, however it was also what twisted his concept of hope and despair.

Hope can only be reached by experiencing despair. The deeper the despair, the brighter the hope that will follow. His life has more or less proven this principle to him he has no reason to doubt the validity of it. He’s not particularly surprised when the class trip quickly tumbles down into the despair of the killing game. He had been expecting the worst and got it, and since the worst was happening, he would do all he could to bring the great hope he sought at the end of it and sacrificing himself to do it was an expected part of it all.

Sacrifice is only a small price to Komaeda, whose self-worth is so low he’s outright self-destructive. His risky behavior is less about his luck saving him in the end and more about hoping that perhaps this time it will be him affected. He has a deep-seated death wish, but also to matter. To leave a mark on the world and at least amount to something in his last moments. It’s the deepest wish of someone who’s a walking natural disaster.

Komaeda’s unfortunate life is not the only reason for his actions, he also suffers from two very serious medical conditions, one is stage 3 malignant lymphoma and the other is frontotemporal dementia which is heavily implied to be a behavioral variant type. Frontotemporal dementia is a decay of the frontal lobe and behavioral variant type affects how a person behaves, interprets things, and most importantly their ability to control impulses. While Komaeda’s actions are all methodical and carefully thought out, the major issue in choosing to act in the way he does is the complete lack of impulse control he has. He will go with the first thought that comes to mind and then plot it out without consideration for other methods. We also see this in how he interacts with others, blurting out the first thing he thinks rather than more tactful replies or comments. He will only realize he said something inappropriate after seeing people react, and then he will try and play it off as a joke. It makes being understood difficult and that is where a lot of problems with him and the rest of the class lay.

The other problem in Komaeda’s approach to the class is his views on talent. He places everyone else in the class in a station above himself. But, he feels confined by his own uncontrollable talent. If he didn’t have a talent, if talent didn’t exist, he would have lived an ordinary life. This desire is rooted deep down inside him. However, despite this inner desire he still views those with talent as embodiments of Hope. Many times he accepts things and assumes he might be wrong or not communicating well because everyone else is talented and there’s no way it would be their fault.

He goes through great lengths to reason and support the class from the side during Killing Life, to his own disservice. He’s so good at feeding information subtly and manipulating everyone to the path he envisions for them, that no one notices just how much he has done or accomplished. It’s not until he is actively against everyone that we see how much he was doing. We don’t see how much everyone frustrates him until he has lost all patience and excuses for their mistakes. While everyone was a beacon of Hope they could do no wrong. After they were revealed to be Despair every small transgression became like a blatant sign of idiocy.


ABILITIES:
Komaeda has no special abilities as a regular human being. However, he is the Super High School Level Lucky Student, which means he has strange luck.

Nagito claims his only skill is being lucky; however he is actually rather intelligent. He's shown to be good with technology, specifically computers and machines. He may also be good and making bombs, or at least finding and following instructions about them. He's also good with puzzles and solving mysteries. He reads a lot and is very observant of things around him. He's very good at obscurification, manipulation, and thinking four steps ahead of everyone else. He's also really good at cleaning and other domestic activities. Though, apparently, he isn't good at cooking.

But, we should really talk about his luck. His luck isn't just normal, it's completely out there. It's so high that almost anything in his favor will happen. Play Russian roulette with 6 bullets? He'll win. However his luck has a huge cost, it comes with incredible bad luck right before. The best example is the events he speaks of in the game. A plane he was on was hijacked, bad luck. The hijacker died to a meteor hitting the plane, good luck. His parents also died bad luck. He inherited a fortune and became independent, good luck. He was kidnapped by a serial killer, bad luck. He found a winning lottery ticket when the killer was arrested, good luck.. Generally, his luck brings misfortune to those around him as well. Of course this isn't a thing he has control over, this is just a thing that tends to happen to him.

PERSONAL EFFECTS: utility knife
PRIZED POSSESSION: Student Handbook.

CRAU PREMISE: N/A

SAMPLE

SAMPLE:
https://dataglitch.dreamwidth.org/9893.html?thread=499365#cmt499365
despairing_hope: (Default)
2019-12-11 07:51 pm

Databurst IC Inbox



QUBIT HOUSE, SECOND Floor, Room 507
despairing_hope: (Default)
2019-10-20 04:15 pm

Prismatica app App

PLAYER
HANDLE: Nica
CONTACT: [plurk.com profile] kuraikun
OVER 18? Yes
CHARACTERS IN-GAME: N/A

CHARACTER
NAME: Komaeda Nagito
CANON: Danganronpa
CANON POINT: End of 2.5 before getting on the boat.
AGE: 23
BACKGROUND:
https://danganronpa.fandom.com/wiki/Nagito_Komaeda

PERSONALITY:
When it comes to first impressions Komaeda comes across as polite, soft spoken, easy going and a bit self-deprecating (an understatement). A happy go lucky sort of guy who just accepts things as they come and goes with the flow. A person who is more likely to help out others first before thinking about himself. Not that this isn't an accurate impression of him, but it's far from the whole picture. Under the surface he’s a rather unstable and pessimistic individual, though this comes out in various levels through the series.

Komaeda’s luck has formed him from a small child, he has seen nothing but tragedies, but since every tragedy is followed by something that can be called good luck, he frames everything bad in a give or take method. A plane is hijacked, bad luck, a meteor kills the hijacker, good luck, his parents are killed, bad luck, he inherits a huge fortune and becomes independent, good luck. This sort of reasoning is what helped him survive his bad and good luck, however it was also what twisted his concept of hope and despair.

Hope can only be reached by experiencing despair. The deeper the despair, the brighter the hope that will follow. His life has more or less proven this principle to him he has no reason to doubt the validity of it. He’s not particularly surprised when the class trip quickly tumbles down into the despair of the killing game. He had been expecting the worst and got it, and since the worst was happening, he would do all he could to bring the great hope he seeked at the end of it, and sacrificing himself to do it was an expected part of it all.

Sacrifice is only a small price to Komaeda, whose self worth is so low he’s outright self destructive. His risky behavior is less about his luck saving him in the end and more about hoping that perhaps this time it will be him affected. He has a deep seeded death wish, but also to matter. To leave a mark on the world and at least amount to something in his last moments. It’s the deepest wish of someone who’s a walking natural disaster.

Komaeda’s unfortunate life is not the only reason for his actions, he also suffers from two very serious medical conditions, one is stage 3 malignant lymphoma and the other is frontotemporal dementia which is heavily implied to be behavioral variant type. Frontotemporal dementia is a decay of the frontal lobe and behavioral variant type affects how a person behaves, interpret things, and most importantly their ability to control impulses. While Komaeda’s actions are all methodical and carefully thought out, the major issue in choosing to act in the way he does is the complete lack of impulse control he has. He will go with the first thought that comes to mind and then plot it out without consideration for other methods. We also see this in how he interacts with others, blurting out the first thing he thinks rather than more tactful replies or comments. He will only realise he said something inappropriate after seeing people react, and then he will try and play it off as a joke. It makes being understood difficult and that is where a lot of problems with him and the rest of the class lay.

The other problem in Komaeda’s approach to the class is his views on talent. He places everyone else in the class in a station above himself. But, he feels confined by his own uncontrollable talent. If he didn’t have a talent, if talent didn’t exist, he would have lived an ordinary life. This desire is rooted deep down inside him. However, despite this inner desire he still views those with talent as embodiments of Hope. Many times he accepts things and assumes he might be wrong or not communicating well because everyone else is talented and there’s no way it would be their fault.

He goes through great lengths to reason and support the class from the side during Killing Life, to his own disservice. He’s so good at feeding information subtly, and manipulating everyone to the path he envisions for them, that no one notices just how much he has done or accomplished. It’s not until he is actively against everyone that we see how much he was doing. We don’t see how much everyone frustrates him until he has lost all patience and excuses for their mistakes. While everyone was a beacon of Hope they could do no wrong. After they were revealed to be Despair every small transgression became like a blatant sign of idiocy.

The exception to this rule is Hinata. He is the first person he could truly call a friend. No matter what he did Hinata kept trying to understand him and seek him out. It is implied he is one of the few people Komaeda has spoken to about his past. He punished Hinata the most but, still sought him out when he ceased to speak to the class. In his recorded message he expresses regret for being harsh with him.

Komaeda’s tragic life and talent have created an unstable pessimist with a strong desire for hope. He projects a friendly and upbeat manner that obscures how many layers are between him and the world. While normally harmless, having a purpose transforms him into a highly dangerous man that will stop at very little to achieve his ends. It’s all too easy for him to lose sight of other people in his pursuit of hope, including himself. Fortunately, his luck will keep him from harm. Or will it?


POWERS/ABILITIES:
Nagito claims his only skill is being lucky; however he is actually rather intelligent. He's shown to be good with technology, specifically computers and machines. He may also be good and making bombs, or at least finding and following instructions about them. He's also good with puzzles and solving mysteries. He reads a lot and is very observant of things around him. He's very good at obscurification, manipulation, and thinking four steps ahead of everyone else. He's also really good at cleaning and other domestic activities. Though, apparently he isn't good at cooking.

But, we should really talk about his luck. His luck isn't just normal, it's completely out there. It's so high that almost anything in his favor will happen. Play Russian roulette with 6 bullets? He'll win. However his luck has a huge cost, it comes with incredible bad luck right before. The best example is the events he speaks of in the game. A plane he was on was hijacked, bad luck. The hijacker died to a meteor hitting the plane, good luck. His parents also died bad luck. He inherited a fortune and became independent, good luck. He was kidnapped by a serial killer, bad luck. He found a winning lottery ticket when the killer was arrested, good luck.. Generally his luck brings misfortune to those around him as well. Of course this isn't a thing he has control over, this is just a thing that tends to happen to him.

INVENTORY:
The clothes on his back, a black go stone and a white go stone, his robotic arm.

MOONBLESSING:
Cordis

SAMPLES

link #1
link #2
despairing_hope: (pic#10745576)
2019-10-20 04:14 pm

Permissions




PERMISSIONS









INFO



IC



OOC





NAME Komaeda Nagito

CANON Danganronpa

CANON POINT end of 2.5



INFO link

MOONBLESSING Cordis



AGE 23

SPECIES Human

GENDER Male

APPEARANCE link

HEIGHT 5'11"

BUILD Tall and thin.

HAIR White and unruly, lacks sheen.

EYES Light green

VOICE link

FEATURES His left hand is robotic and starts a little below the wrist. He also has two scars one on each upper thigh clearly from being slashed.



PLAYER Nica

TIMEZONE PST

CONTACT kuraikun#2073, [plurk.com profile] kuraikun



HUGGING
yes, he might be weird about it.

KISSING
yes, within reason.

FLIRTING
yes

ROMANCE
yes, but it needs to grow naturally.

SEX
yes, if the CR goes there.

FIGHTING
yes, he's not really a fighter though.

INJURY
yes, bring it on.

DEATH
yes, within reason.

MIND-READING
yes, his brain is damaged though.

MANIPULATION
yes, he is a manipulator himself as well, so it might be hard. He's also unpredictable.

OTHER
Komaeda is extremely lucky, it flows in good and bad luck cycles. Generally he will come out of things ahead in some way, but people around him tend to be caught up in the back lash.



BACKTAGGING
yes

THREADHOPPING
yes

FOURTHWALLING
I don't mind flirting with it, but would rather no one tell him he's fictional. Vague references are fine though.

CRAU
I don't mind if he's recognized.

OFF-LIMITS
I'm generally open to most things.

OTHER
Komaeda can be abrasive and frustrating and come across as rude at times, I do not mean to annoy or frustrate, so if anyone finds him unfun to interact with feel free to tell me and I will adjust or just keep him away.



OPT IN
I'm OK threading with people under 18, seams easier let that be known.


despairing_hope: (Default)
2019-10-20 04:14 pm

Double

PERMISSIONS

INFO
IC
OOC
NAME text
CANON text
CANON POINT text

INFO link
MOONBLESSING text

AGE text
SPECIES text
GENDER text
APPEARANCE link
HEIGHT text
BUILD text
HAIR text
EYES text
VOICE link
FEATURES tattoos, scars, etc.

PLAYER text
TIMEZONE text
CONTACT Discord#1234, [plurk.com profile] username
HUGGING
yes/no
KISSING
yes/no
FLIRTING
yes/no
ROMANCE
yes/no
SEX
yes/no
FIGHTING
yes/no
INJURY
yes/no
DEATH
yes/no
MIND-READING
yes/no
MANIPULATION
yes/no
OTHER
Everything else goes here. If your character has an ability that others might want to opt in or out of, say so here.
BACKTAGGING
yes/no
THREADHOPPING
yes/no
FOURTHWALLING
yes/no
CRAU
Do you want your character to be recognized by CRAU characters?
OFF-LIMITS
text
OTHER
Everything else goes here.

OPT IN
Please comment to this post if you are okay with threading sexual themes or scenarios with this character. (Required section for characters who are under 18 years old.)
despairing_hope: (Default)
2019-10-20 04:12 pm

Overflow

Overflow Post
despairing_hope: (Default)
2018-09-11 09:22 pm

Abilities & Items

Note: To handle Komaeda's Luck ability: on any requested roll, we will go ahead and roll a percentile die (1d100). If the score meets or beats 80%, we will skip the traditional 1d20 roll and go right into a heads/tails (1d2) roll. If a 1 is rolled, it will be an automatic crit fail. On a 2, critical success. As an additional note, your thread partner should be aware of this mechanic beforehand and be able to opt in or opt out either way.

Cleric
Path 1: ○ Channel Divinity

Path 2: ○ Zone of Truth

Path 3: ○ Acolyte

Path 4: ○ Spare the Dying

Path 5: ○ Cure Wounds

Path 6: ○ Proselytize

Path 7: ○ Sanctuary

Path 8: ○ Ceremony

Path 9: Sacred Flame

Path 10: ○ Silence

Bard
Path 1: ○ Vicious Mockery

Path 2:

Path 3:

Path 4:

Path 5:

Gacha:

Rose-tinted Glasses: A pair of wire spectacles with pink lenses. They grant their user immunity against being frightened by magical means, but also inhibit them from spotting traps or hazards while worn.

The Spork in the Road:This enchanted multipurpose eating utensil vanishes after every meal, only to reappear on your path to point you to where you need to go. Note: clean before reuse
despairing_hope: (0058)
2018-09-10 08:14 pm

(no subject)

Komaeda Nagito: Even if I don't know what'll happen, it's always a lucky ending for me..
APP HMD Cleric Nica






Player Name: Nica
Age: 36
Contact: [plurk.com profile] kuraikun
Timezone: PST
Other character currently in game: N/A






Character name: Komaeda Nagito
Age: 22/23
Canon: Danganronpa
Canon point: End of 2.5
History: Wiki link

Three key adjectives:Intelligent, dedicated, fragile.

Influential Events:

* One of the most crucial events in Komaeda’s life was the death of his parents. It was one of the first major things his luck caused that twisted his view of how events work and would seal how he interprets his good and bad luck for the rest of his life and is the first event of a series of unfortunate circumstances.

When he was in grade school his family went on vacation and their plane was hijacked, he considers this bad luck, then a meteor crashed into the plan and killed the hijacker, this was good luck, but it also killed his parents (bad luck) but, he inherited their fortune and could be independent (good luck). It’s a good example of how he stretches what “good luck” can be to make up for the extreme bad luck he experiences and causes to those around him.

* Getting into Hope’s Peak Academy was the next most influential experience in his life. It was both the happiest and worst. On one hand he would be able to go to the school he most admired and be with the people he felt were the most special. On the other hand he didn’t consider himself special enough to be around them, and his talent wasn’t worth calling a tallent. Also, since it was such a good thing to be able to go there, the counter was being diagnosed with Frontotemporal Dementia and stage 3 Leukemia.

* The next major event was when Junko targeted the class of 77b to turn them into Despair. The first half of the process he tried to stop her, and did get as far as finding her and pulling a gun on her, but was stopped by Kamakura who took his gun and then shot Komaeda instead. This event left a strong impression on him and is when he fell in love with Hinata/Kamakura and felt a pull towards him. It was also the first time anything had cancelled his luck. (though he still managed to live through his own luck.)

The second part is when Junko successfully divided the class, brain washed their teacher Chisa, and got their class president Nanami killed through a brutal death maze she forced the rest of the class to watch. The tragedy of it all was suppose to break them and lead them to despair, though for Komaeda it more distorted his obsession with Hope and pulled him into two extremes. (While Despair he’s decided that the only way to bring Hope is to first bring devastating despair. And though this isn’t outside his normal feelings he did have lines he didn’t cross, mostly in that he did not actively cause despair as much as used the idea of Hope as an excuse as to why he needs to stuffer all the time.)

* The next biggest thing was going into the Neo World Program. The Future Foundation gathered up all of the Remnants of Despair and put them into a special program to help take away their despair. Before going into the program this is the second time he runs into Kamakura/Hinata, and once in the program he is the first to meet Hinata. Everyone has their memories wiped and only remember before entering Hope’s Peak Academy. He starts off as a helpful and kind person, who is a pessimist and has self worth issues. Though once the program is hijacked and turned into a killing game his ends justify the means methods get triggered and his desperate ideas of Hope and Despair drive him to cause problems. There are two major events while in the Neo World Program.

The first is the first chapter, he manipulates everyone into having a party where he intends to be the first victim of murder thinking this somehow will help the person he’s decided to put his faith in to achieve hope. (In this case Teruteru.) His luck causes it all to backfires however and someone else sees what he’s doing and ends up dying in his place.

The second major event within the Neor World Program is when he discovered they were all Despair. After learning this he rejects his classmates and decides that the “Traitor” that is someone not part of their class (though they don’t know who that is) is the only innocent person and thus decides they are the only one worth living. He sets up a plan to get the traitor to murder him using his own luck so it would be impossible to solve so that person could go free. Though there are things that imply most of his decisions had been spur of the moment (his illness affects the ability to control impulses.) but his personality is such that he’ll continue with whatever he started no matter what. (He leaves a message to both the traitor or the rest of the class since he’s not sure what outcome there will be. He gives clues on how to get out of the program at that point.)

* Finally the last major event is after dying in the Neo World Program. His death was so traumatic that his mind created it’s own little world in the depths of the program. While everyone else was able to wake up after Hinata and the survivors got out, Komaeda was trapped. He created a world where talent didn’t exist and he was a magnet for all unfortunate things. The only way to get him out was for Hinata to make an AI program to go into the world and kill Komaeda’s friends until he finally accepted the reality was fake.

Once he accepted it wasn’t real and was ready to come back and rejoin the class he was cured of despair, remembered everything before the Neo World Program and was much more connected to the class than he had been before.





Link to Samples: Link to Sample 1; Link to Sample 2





Chosen path: Cleric
3 Abilities:
Canon: Technically he doesn’t have any powers in canon, though Luck is considered a talent is an abstract thing with no control. With that said if it needs to be considered a canon ability this is how it works. Komaeda’s luck acts in extremes and like a rube goldberg machine. Events are done in such a way that the end result will ultimately be what Komaeda desires, however it usually destroys people around him in the process. Generally it works in a pattern, bad luck brings good luck and everyone other than him is collateral damage. The best way to manifest this is probably doing high chance of crit fail and crit success but less in the middle.

Path 1: ○ Channel Divinity

Path 2: ○ Zone of Truth

Why this path?: Komaeda above everything wants to support his friends and people around him. He wants to be useful, and take care of things. At his best he is a nurturing person. He is also a pretty devoted person to the concept of Hope.

Also he is portrayed as a healer in a lot of supplemental stuff related to the canon. Such as the dungeon crawler in DRV3.



blurb code by photosynthesis


Re App, since left:
Komaeda spent some time traveling trying to learn more about places and spending some time by himself. Convinced that he caused nothing but trouble and not really fitting in it felt better to learn more about the world he had been dropped into and was expected to protect. He didn’t stay anywhere particularly long, and his luck generally worked in his favor for not needing to worry about bandits or money. After a while he felt guilty for trying to run away and decided he should come back and try and do what he could and help bring Hope.
despairing_hope: (046)
2018-04-05 10:10 am

(no subject)


Name: Komaeda Nagito
Age: 24
Gender: Male
Canon: Danganronpa
Canon Point: Hope Side
Link to Application: Here
Link to HMD: Here
Link to Permission List: (optional)
Link to Experience Points record: Here.

Moogle Name: Kupni Kupi
Moogle Gender: Male

White Mage350
Tactician250
PASSIVE JOB NAME # 2 (opt)EXP
HELD JOB NAMEEXP
HELD JOB NAMEEXP
HELD JOB NAMEEXP
HELD JOB NAMEEXP
HELD JOB NAMEEXP
HELD JOB NAMEEXP
HELD JOB NAMEEXP
HELD JOB NAMEEXP
HELD JOB NAMEEXP
HELD JOB NAMEEXP
JOB ABILITIES INFORMATION


WHITE MAGE
EXPSKILLDESCRIPTION
0000EsunaRemoves a status ailment from the target.
0050 Healing Magic MasteryPower to control healing magics to heal damage inflicted on self or a single ally. Potency grows with experience, starting from 5% up to a maximum of 50% health healed per turn once all skills learned. Can be used to help with recovery, heal wounds or help the organism fight diseases more efficiently when used outside of battle.
0100Wind MasteryPower to control the wind element and focus it into single-target attacks. Potency grows with experience.
0200 RegenApplies a regen effect on an ally for 10 turns, healing 5% of their health per turn.
0350SKILL NAMESKILL EXPLANATION HERE.
0500SKILL NAMESKILL EXPLANATION HERE
0750 SKILL NAMESKILL EXPLANATION HERE
1000 SKILL NAMESKILL EXPLANATION HERE
EXPMODIFIER SKILLDESCRIPTION
0500SKILL NAMESKILL EXPLANATION HERE
EXPJOB BONUSDESCRIPTION
3000SKILL NAMESKILL EXPLANATION HERE



TACTICIAN
EXPSKILLDESCRIPTION
0000MiasmaAfflicts a single-target with the miasma status. Reduces the effectiveness of healing magic by half.
0050FreezeWeak single-target ice spell. Afflicts target with the immobilize status and prevents them from moving next turn.
0100BioAfflicts a single target with the poison status, reducing their health mildly each turn.
0200SKILL NAMESKILL EXPLANATION HERE
0350SKILL NAMESKILL EXPLANATION HERE.
0500SKILL NAMESKILL EXPLANATION HERE
0750 SKILL NAMESKILL EXPLANATION HERE
1000 SKILL NAMESKILL EXPLANATION HERE
EXPMODIFIER SKILLDESCRIPTION
0500SKILL NAMESKILL EXPLANATION HERE
EXPJOB BONUSDESCRIPTION
3000SKILL NAMESKILL EXPLANATION HERE



JOB #3 NAME HERE
EXPSKILLDESCRIPTION
0000SKILL NAMESKILL EXPLANATION HERE
0050SKILL NAMESKILL EXPLANATION HERE
0100SKILL NAMESKILL EXPLANATION HERE
0200SKILL NAMESKILL EXPLANATION HERE
0350SKILL NAMESKILL EXPLANATION HERE.
0500SKILL NAMESKILL EXPLANATION HERE
0750 SKILL NAMESKILL EXPLANATION HERE
1000 SKILL NAMESKILL EXPLANATION HERE
EXPMODIFIER SKILLDESCRIPTION
0500SKILL NAMESKILL EXPLANATION HERE
EXPJOB BONUSDESCRIPTION
3000SKILL NAMESKILL EXPLANATION HERE



despairing_hope: (Default)
2018-03-31 03:11 pm

(no subject)

+Player
Name: Nica
Age: 34
Personal Journal: [personal profile] kurai_kun
Contact: [plurk.com profile] kuraikun
Other In-Game Characters: N/A

Character
Name: Komaeda Nagito
Age: 22ish
Gender: Male
Canon: Danganronpa
Canon Point: Hope Side, end of DR3

History:
http://danganronpa.wikia.com/wiki/Nagito_Komaeda

Personality:
When it comes to first impressions Komaeda comes across as polite, soft spoken, easy going and a bit self-deprecating (an understatement). A happy go lucky sort of guy who just accepts things as they come and goes with the flow. A person who is more likely to help out others first before thinking about himself. Not that this isn't an accurate impression of him, but it's far from the whole picture. Under the surface he’s a rather unstable and pessimistic individual, though this comes out in various levels through the series.

Komaeda’s luck has formed him from a small child, he has seen nothing but tragedies, but since every tragedy is followed by something that can be called good luck, he frames everything bad in a give or take method. A plane is hijacked, bad luck, a meteor kills the hijacker, good luck, his parents are killed, bad luck, he inherits a huge fortune and becomes independent, good luck. This sort of reasoning is what helped him survive his bad and good luck, however it was also what twisted his concept of hope and despair.

Hope can only be reached by experiencing despair. The deeper the despair, the brighter the hope that will follow. His life has more or less proven this principle to him he has no reason to doubt the validity of it. He’s not particularly surprised when the class trip quickly tumbles down into the despair of the killing game. He had been expecting the worst and got it, and since the worst was happening, he would do all he could to bring the great hope he seeked at the end of it, and sacrificing himself to do it was an expected part of it all.

Sacrifice is only a small price to Komaeda, whose self worth is so low he’s outright self destructive. His risky behavior is less about his luck saving him in the end and more about hoping that perhaps this time it will be him affected. He has a deep seeded death wish, but also to matter. To leave a mark on the world and at least amount to something in his last moments. It’s the deepest wish of someone who’s a walking natural disaster.

Komaeda’s unfortunate life is not the only reason for his actions, he also suffers from two very serious medical conditions, one is stage 3 malignant lymphoma and the other is frontotemporal dementia which is heavily implied to be behavioral variant type. Frontotemporal dementia is a decay of the frontal lobe and behavioral variant type affects how a person behaves, interpret things, and most importantly their ability to control impulses. While Komaeda’s actions are all methodical and carefully thought out, the major issue in choosing to act in the way he does is the complete lack of impulse control he has. He will go with the first thought that comes to mind and then plot it out without consideration for other methods. We also see this in how he interacts with others, blurting out the first thing he thinks rather than more tactful replies or comments. He will only realise he said something inappropriate after seeing people react, and then he will try and play it off as a joke. It makes being understood difficult and that is where a lot of problems with him and the rest of the class lay.

The other problem in Komaeda’s approach to the class is his views on talent. He places everyone else in the class in a station above himself. But, he feels confined by his own uncontrollable talent. If he didn’t have a talent, if talent didn’t exist, he would have lived an ordinary life. This desire is rooted deep down inside him. However, despite this inner desire he still views those with talent as embodiments of Hope. Many times he accepts things and assumes he might be wrong or not communicating well because everyone else is talented and there’s no way it would be their fault.

He goes through great lengths to reason and support the class from the side during Killing Life, to his own disservice. He’s so good at feeding information subtly, and manipulating everyone to the path he envisions for them, that no one notices just how much he has done or accomplished. It’s not until he is actively against everyone that we see how much he was doing. We don’t see how much everyone frustrates him until he has lost all patience and excuses for their mistakes. While everyone was a beacon of Hope they could do no wrong. After they were revealed to be Despair every small transgression became like a blatant sign of idiocy.

The exception to this rule is Hinata. He is the first person he could truly call a friend. No matter what he did Hinata kept trying to understand him and seek him out. It is implied he is one of the few people Komaeda has spoken to about his past. He punished Hinata the most but, still sought him out when he ceased to speak to the class. In his recorded message he expresses regret for being harsh with him.

Komaeda’s tragic life and talent have created an unstable pessimist with a strong desire for hope. He projects a friendly and upbeat manner that obscures how many layers are between him and the world. While normally harmless, having a purpose transforms him into a highly dangerous man that will stop at very little to achieve his ends. It’s all too easy for him to lose sight of other people in his pursuit of hope, including himself. Fortunately, his luck will keep him from harm. Or will it?
Samples:
https://memesofeternity.dreamwidth.org/355.html?thread=96355#cmt96355

Vaikuntha
Moogle Name: Kupni Kupi
Moogle Gender: Male

First Job: White Mage
Second Job: Tactician.
despairing_hope: (pic#10745545)
2017-02-10 09:28 pm

(no subject)






CHARACTER NAME
Stats
Canon: Unknown

Canon Point: Danganronpa 3
Age: 23

Faction: Kita - North




Notes: Komaeda has white shoulder length hair that dances around his head in an unruly mess, and pale green eyes. He stands at 5'11" and is rather thin. He has a frailness to him and the scent of someone sick. He tends to wear clothes that have green and reds to them and prefers styles that are a bit "edgy" or ironic.

Of particular note is his left hand, which is artificial and robotic.
Permissions




Friendship

Romance

Kissing

Sex

Mind-Reading

Play Violence

Serious Violence
IC

Yes

Maybe

Maybe

Maybe

No

No

No
OOC

Yes

Yes

Yes

Yes

Yes

Yes

Yes
despairing_hope: (Default)
2016-09-29 10:44 pm

LifeAftr Items and Notes

Due to your participation in the Test Drive Meme, Komaeda has been awarded a sweet clover! And they said interspecies communication wasn't possible.

This small glass jar contains nothing more than a single, four-leafed clover, but as the label on the bottle will suggest, it is no ordinary plant. The bottle reads quite clearly:

"Animals find me irresistible ;)"

And when one uncorks the bottle, they will find that this is precisely the case. Any fauna in the vicinity, prey or predator, bird or beast, will find themselves drawn to the clover as though magnetized. The effect will last until the clover is devoured or stolen by said fauna, or until the bottle is stoppered - whichever comes first.

No matter how careful the owner is, the clover will cease to be fresh after ten hours of use, and it will lose its effect entirely
despairing_hope: (Default)
2016-09-11 07:50 pm

Utapique Permissions

CHARACTER NAME
Stats
Canon: Unknown

Canon Point: N/A

Age: ##

Alliance: Unknown

Features: Unknown
Notes: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam et nisl ipsum. Integer laoreet tincidunt sem a porttitor. Nam dictum placerat quam, vitae rutrum odio vestibulum molestie. Sed non mollis purus, non volutpat enim.
Permissions


Friendship

Romance

Kissing

Sex

Mind-Reading

Play Violence

Serious Violence
IC

Yes/No

Yes/No

Yes/No

Yes/No

Yes/No

Yes/No

Yes/No
OOC

Yes/No

Yes/No

Yes/No

Yes/No

Yes/No

Yes/No

Yes/No
despairing_hope: (046)
2016-09-10 11:41 pm

Permissions!

Nagito is a lucky person that tends to cause unlucky situations for other people. If you would like to be caught up in Nagito's good luck bad luck cycle, or would like not to be caught up in it, comment here and just say which. If you do want to be caught up in it, just say how much you would like to have.

For Crosscheck his luck can't cause anything extreme, but you can get mildly hurt if you like.

For Subnautica however his luck can go as far as it can in canon and death is an option if you so choose it to go that far.
despairing_hope: (0088)
2016-09-09 01:19 am

CROSSCHECK - Profile

Nagito Komaeda
INBOX » HOUSING » INFO » PERMISSIONS
RANK » King
SPECIALIZATIONS » Bless and Curse
CARRIER ID » Komaeda

SPECIES » Human
AGE » Mentally 16/17 Physically 20/21
GENDER » Male
HEIGHT » 5’11”

WEAPON » Panic Defence Action - An innocuous black leather collar with a metal chain clipped to it as if it were for a pet. Can't be used for physical combat, though perhaps the chain might hurt a bit of whacked at someone. When mana is infused into it a shield around the user will form. The more mana the stronger and wider the shield becomes. It can last up to five minutes and has a recast cool down of 10 minutes. Can only be used when the caster is completely still.

Depending on the shield's maximum range, it will protect anyone who can fit within it, including the caster. The range can go from a small amount of mana to possibly deflect a little wind, keep rain off of a person, to a lot of mana used to deflect magical attacks. As proficiency grows less mana is needed and active time increases. Max mastered time is ten minutes.

Primarily energy based magical attacks can be deflected such as fire, wind, lighting and to a slightly lesser degree pure mana. However, solid objects such as ice projectiles, or stone will cause it to shatter within a hot or two, and magical weapons such as swords will break it instantly. Non-magical weapons will pass through like nothing is there.

WEAPON » Chocolate Rain - A simple wooden staff with a poisonous vine pattern carved into it, it appears to be a cacao tree branch. When pointed at an enemy and infused with mana, it will unleash a splash of poisoned chocolate. You can try eating it, but you'll be poisoned.

Depending on how many enemies there are it will either attack all enemies or a single target. The more mana used the stronger the attack will be, but will also be more difficult to control. At it's lowest an attack can bring down a low level enemy in one or two hits. At it's highest level a moderate level enemy in one hit but it would drain at least half of the mana pool. For multiple enemies it requires more mana for the same level of attacks but splits the damage evenly among enemies. The attack itself originates from a magic circle that will appear over the targets head, dumping poisonous chocolate upon them.

When the staff is used, there is a high chance that one party member may be caught in the chocolate splash and will be poisoned. Nagito himself is exempt from the potential poisoning. The poison effect can be removed with magic or items. Any preventative charms or immunity will also prevent poisoning.

CARRIER » A white fluffy puppy with floppy ears and a friendly happy nature.

PLAYER » Nica
CONTACT » [personal profile] kurai_kun, [plurk.com profile] kuraikun