Nagito Komaeda (
despairing_hope) wrote2018-09-11 09:22 pm
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Abilities & Items
Note: To handle Komaeda's Luck ability: on any requested roll, we will go ahead and roll a percentile die (1d100). If the score meets or beats 80%, we will skip the traditional 1d20 roll and go right into a heads/tails (1d2) roll. If a 1 is rolled, it will be an automatic crit fail. On a 2, critical success. As an additional note, your thread partner should be aware of this mechanic beforehand and be able to opt in or opt out either way.
Cleric
Path 1: ○ Channel Divinity
Path 2: ○ Zone of Truth
Path 3: ○ Acolyte
Path 4: ○ Spare the Dying
Path 5: ○ Cure Wounds
Path 6: ○ Proselytize
Path 7: ○ Sanctuary
Path 8: ○ Ceremony
Path 9: Sacred Flame
Path 10: ○ Silence
Bard
Path 1: ○ Vicious Mockery
Path 2:
Path 3:
Path 4:
Path 5:
Gacha:
Rose-tinted Glasses: A pair of wire spectacles with pink lenses. They grant their user immunity against being frightened by magical means, but also inhibit them from spotting traps or hazards while worn.
The Spork in the Road:This enchanted multipurpose eating utensil vanishes after every meal, only to reappear on your path to point you to where you need to go. Note: clean before reuse
Cleric
Path 1: ○ Channel Divinity
Path 2: ○ Zone of Truth
Path 3: ○ Acolyte
Path 4: ○ Spare the Dying
Path 5: ○ Cure Wounds
Path 6: ○ Proselytize
Path 7: ○ Sanctuary
Path 8: ○ Ceremony
Path 9: Sacred Flame
Path 10: ○ Silence
Bard
Path 1: ○ Vicious Mockery
Path 2:
Path 3:
Path 4:
Path 5:
Gacha:
Rose-tinted Glasses: A pair of wire spectacles with pink lenses. They grant their user immunity against being frightened by magical means, but also inhibit them from spotting traps or hazards while worn.
The Spork in the Road:This enchanted multipurpose eating utensil vanishes after every meal, only to reappear on your path to point you to where you need to go. Note: clean before reuse